Skip to main content

The data team forpro esports clubs.

From VOD review to metric design and analysis tools, we handle it.

Match review
Match review · LCK 2026 Finals, Game 1, GEN vs HLE: gold graph and key moments
Match review · LCK 2026 Finals, Game 1, GEN vs HLE: gold graph and key moments · Screens are shown in Korean.
Log in to ScuttlerLabs LoL lol.scuttlerlabs.com · For contracted teams onlyLCK · LPL · LEC · LCS · CBLOL

We show you numbers,not narratives.

Results from 2026 LCK and LPL match footage, with the denominator on every rate.

2026 season LCK and LPL match footage

Validated

59%

The team with fewer deaths in the 60 seconds before an objective secures it.

276/466 cases · 291 games · still +15.8 pp after adjusting for the gold gap 60 seconds before

  • −921

    Validated

    Securing an objective while giving up a tower leaves you 921 gold behind four minutes later.

    1,424 objectives taken · 410 games · gold change in the 240 seconds after

  • 3×

    Validated

    59% of invades with three or more players take an enemy camp. Solo invades: 19%.

    3+ players: 513 cases · solo: 6,843 cases

  • +4.5%p

    Validated

    Invades made while the enemy jungler is seen on the far side take an enemy camp more often.

    429 games · gap +4.5 pp · 95% interval [2.6, 6.3] pp

“Validated” means we set the criteria first, then re-checked on 429 games held out from exploration.

We turn numbersinto pictures.

Every metric is shown as a chart or a map, and every number links to the scenes behind it. Screens are shown in Korean.

  1. Ward map
    Ward map screen · T1 support ward placements before 8:00
    Ward mapSee an opposing support's early vision on one map.
  2. Match review
    Match review screen · LCK 2026 Finals, Game 1, GEN vs HLE: key-moment timeline and gold graph
    Match reviewReplay a game through its key moments and gold graph.
  3. Draft simulator
    Draft simulator screen · a draft played against the AI, with matchup forecasts
    Draft simulator42%How often the actual pick lands in the top 3 recommendations.
  4. Player habits
    Player habit card · BFX VicLa's enemy-jungle entries per game and times caught
    Player habits3.7BFX's VicLa enters the enemy jungle 3.7 times per game (mid median: 1.9) and was caught 9 times in 67.
  5. Plan scoring
    Plan scoring screen · per-game opportunities and execution of the support's river-vision plan 90 seconds before Dragon spawns
    Plan scoring95%Execution rate of the pre-Dragon vision plan.

ScuttlerLabs LoL

Match prep, drafting and validation in one workspace

Contracted teams only, behind login.

Scene search
Scene search · 21 T1 jungle ganks before 8:00, found in 13 of 595 games
Scene search · 21 T1 jungle ganks before 8:00, found in 13 of 595 games · Screens are shown in Korean.
  • Match prep

    Pick your next opponent and the preview brief and position briefings come together.

  • Match analysis

    Combine 17 actions with time, gold and lane state to find scenes.

  • Draft

    Run a draft against an AI opponent and see expected win rates by composition.

  • Validation

    Every plan is scored against each new game.

595
Match VODs analyzed scene by scene · LCK 475 · LPL 120
16,368
LCK, LPL and LEC games used to train the draft recommendation model
5
Leagues we analyze · LCK · LPL · LEC · LCS · CBLOL
2011–
Every past season organized under one system

Off-season signing decisions, too

Compare re-signings and acquisitions on one basis, using the same records.

  • Player and team records and ratings

    Compare players under the same conditions.

  • Roster change simulator

    Calculate how expected win rate shifts when one slot changes.

  • Cross-league adjustment

    Convert LPL and LEC player records to an LCK basis.

  • Champion pool fit

    Check whether a candidate's champion pool fits the current patch and your drafts.

Analyze a game once.Every screen uses the same record.

Each analyzed game stays on record, and new games recalculate earlier judgments.

Two coaches seen from behind, reviewing match data on monitors in an analysis room late at night

How we handle numbers

  • Execution per opportunity, not raw counts

    We write “21 of 104 opportunities”, not “did it 20 times”.

  • Unseen stretches are left out of the denominator

    Unseen stretches are never counted as “didn't do it.”

  • We show the counterexamples too

    Games that contradict the hypothesis are shown too.

  • The coach makes the final call

Need analysis that isn't on screen?We'll build it.

Tell us the analysis you want and we design the rules, formulas and screens.

Examples of what we can build

  • “Show the opposing jungler's first recall time by side”
  • “Score our pre-Dragon vision plan automatically every game”
  • “Compare five LPL mid candidates on an LCK baseline”
  • “Show only the games where our top laner got lane-swapped”
  • “Give us a clip list of every bot dive we allowed”
  • “Feed our coaches' pick evaluation sheet into the draft recommendations”

Get in touch, andwe'll start withyour next opponent.

contact@scuttlerlabs.com
An esports arena stage and stands under blue lights before a match
  1. 1

    Inquiry

    Reach us by email or phone.

  2. 2

    Demo

    We show real screens and results on your next opponent.

  3. 3

    Onboarding

    Scope and terms are set to fit your team.

ScuttlerLabs

We analyze pro esports matches from video and build the tools teams use for match prep, the off-season and scouting.

ScuttlerLabs isn't endorsed by Riot Games and doesn't reflect the views or opinions of Riot Games or anyone officially involved in producing or managing Riot Games properties. League of Legends is a trademark of Riot Games, Inc. Screens are product screens captured with LCK 2026 match data; some plan and evaluation entries are demo inputs.

Studio LIQ · Representative: Incheol Yang · Business registration no. 853-11-02183 · Mail-order business report no. 제2026-인천연수구-2222호
A3103-CS110, 323 Incheon Tower-daero, Yeonsu-gu, Incheon 22007, Republic of Korea · Privacy officer: Incheol Yang
ScuttlerLabs is a brand operated by Studio LIQ. © 2026 ScuttlerLabs